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First working mobile prototype

There's still a little lag, but it's going good.
master
Abheek Dhawan 4 years ago
parent
commit
dfe7ed8ad6
  1. 1
      .gitignore
  2. 5
      Scripts/Rocket.gd
  3. 8
      export_presets.cfg

1
.gitignore

@ -357,3 +357,4 @@ Builds/
# Don't include deleted files import folder
.import/
.iOS/

5
Scripts/Rocket.gd

@ -20,11 +20,12 @@ func _process(delta):
yield(get_tree().create_timer(1.5), "timeout")
queue_free()
get_tree().reload_current_scene()
if (InputEventScreenTouch.position <= get_viewport_rect().size.x/2):
if Input.is_mouse_button_pressed(BUTTON_LEFT):
if (get_viewport().get_mouse_position().x <= get_viewport_rect().size.x/2):
if angle > -1.5:
rotate(-0.05)
angle -= 0.05
elif (InputEventScreenTouch.position > get_viewport_rect().size.x/2):
elif (get_viewport().get_mouse_position().x > get_viewport_rect().size.x/2):
if angle < 1.5:
rotate(0.05)
angle += 0.05

8
export_presets.cfg

@ -137,7 +137,7 @@ custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="iOS/index.ipa"
export_path="iOS/spacescape2d.ipa"
patch_list=PoolStringArray( )
script_export_mode=1
script_encryption_key=""
@ -172,9 +172,9 @@ privacy/camera_usage_description=""
privacy/microphone_usage_description=""
privacy/photolibrary_usage_description=""
orientation/portrait=true
orientation/landscape_left=true
orientation/landscape_right=true
orientation/portrait_upside_down=true
orientation/landscape_left=false
orientation/landscape_right=false
orientation/portrait_upside_down=false
required_icons/iphone_120x120="res://Images and Anims/Other/icon120.png"
required_icons/ipad_76x76="res://Images and Anims/Other/icon76.png"
required_icons/app_store_1024x1024="res://Images and Anims/Other/icon1024.png"

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