Browse Source

Remove Builds/ folder

Needed to remove the Builds folder so that it didn't interfere with GitHub's language detection and so that it didn't take up unnecessary space because everything is added in releases anyways.
master
Abheek Dhawan 4 years ago
parent
commit
97347d8d9e
  1. 3
      .gitignore
  2. 3
      .import/1.png-8ea1d1fb430cca6ae7b32e2127ad81b0.md5
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  24. 3
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  30. 3
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  32. 3
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      .import/icon.png-5e623ae4817c49edf466eed7acd369ad.stex
  36. 3
      .import/index.png-55c5256c37651f623f8ade54413c7b1c.md5
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      .import/index.png-55c5256c37651f623f8ade54413c7b1c.stex
  38. 3
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  42. 34
      Builds/HTML/favicon.png.import
  43. 268
      Builds/HTML/index.html
  44. 458
      Builds/HTML/index.js
  45. BIN
      Builds/HTML/index.pck
  46. 34
      Builds/HTML/index.png.import
  47. BIN
      Builds/HTML/index.wasm
  48. BIN
      Builds/macOS/spacescape.zip
  49. 46
      export_presets.cfg

3
.gitignore

@ -351,3 +351,6 @@ MigrationBackup/
# Builds folder to prevent GitHub from misinterpreting code type and reducing file size
Builds/
# Don't include completely irrelevant .DS_Store files
.DS_Store

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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/favicon.png-c73e43bb0e7c969076402f1072de5925.stex"
metadata={
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dest_files=[ "res://.import/favicon.png-c73e43bb0e7c969076402f1072de5925.stex" ]
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compress/lossy_quality=0.7
compress/hdr_mode=0
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compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
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svg/scale=1.0

268
Builds/HTML/index.html

@ -1,268 +0,0 @@
<!DOCTYPE html>
<html xmlns='http://www.w3.org/1999/xhtml' lang='' xml:lang=''>
<head>
<meta charset='utf-8' />
<meta name='viewport' content='width=device-width, user-scalable=no' />
<link id='-gd-engine-icon' rel='icon' type='image/png' href='favicon.png' />
<title>SpacEscape</title>
<style type='text/css'>
body {
touch-action: none;
margin: 0;
border: 0 none;
padding: 0;
text-align: center;
background-color: black;
}
#canvas {
display: block;
margin: 0;
color: white;
}
#canvas:focus {
outline: none;
}
.godot {
font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
color: #e0e0e0;
background-color: #3b3943;
background-image: linear-gradient(to bottom, #403e48, #35333c);
border: 1px solid #45434e;
box-shadow: 0 0 1px 1px #2f2d35;
}
/* Status display
* ============== */
#status {
position: absolute;
left: 0;
top: 0;
right: 0;
bottom: 0;
display: flex;
justify-content: center;
align-items: center;
/* don't consume click events - make children visible explicitly */
visibility: hidden;
}
#status-progress {
width: 366px;
height: 7px;
background-color: #38363A;
border: 1px solid #444246;
padding: 1px;
box-shadow: 0 0 2px 1px #1B1C22;
border-radius: 2px;
visibility: visible;
}
@media only screen and (orientation:portrait) {
#status-progress {
width: 61.8%;
}
}
#status-progress-inner {
height: 100%;
width: 0;
box-sizing: border-box;
transition: width 0.5s linear;
background-color: #202020;
border: 1px solid #222223;
box-shadow: 0 0 1px 1px #27282E;
border-radius: 3px;
}
#status-indeterminate {
visibility: visible;
position: relative;
}
#status-indeterminate > div {
width: 4.5px;
height: 0;
border-style: solid;
border-width: 9px 3px 0 3px;
border-color: #2b2b2b transparent transparent transparent;
transform-origin: center 21px;
position: absolute;
}
#status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
#status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
#status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
#status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
#status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
#status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
#status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
#status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }
#status-notice {
margin: 0 100px;
line-height: 1.3;
visibility: visible;
padding: 4px 6px;
visibility: visible;
}
</style>
</head>
<body>
<canvas id='canvas'>
HTML5 canvas appears to be unsupported in the current browser.<br />
Please try updating or use a different browser.
</canvas>
<div id='status'>
<div id='status-progress' style='display: none;' oncontextmenu='event.preventDefault();'><div id ='status-progress-inner'></div></div>
<div id='status-indeterminate' style='display: none;' oncontextmenu='event.preventDefault();'>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
</div>
<div id='status-notice' class='godot' style='display: none;'></div>
</div>
<script type='text/javascript' src='index.js'></script>
<script type='text/javascript'>//<![CDATA[
var engine = new Engine;
var setStatusMode;
var setStatusNotice;
(function() {
const EXECUTABLE_NAME = 'index';
const MAIN_PACK = 'index.pck';
const INDETERMINATE_STATUS_STEP_MS = 100;
var canvas = document.getElementById('canvas');
var statusProgress = document.getElementById('status-progress');
var statusProgressInner = document.getElementById('status-progress-inner');
var statusIndeterminate = document.getElementById('status-indeterminate');
var statusNotice = document.getElementById('status-notice');
var initializing = true;
var statusMode = 'hidden';
var animationCallbacks = [];
function animate(time) {
animationCallbacks.forEach(callback => callback(time));
requestAnimationFrame(animate);
}
requestAnimationFrame(animate);
function adjustCanvasDimensions() {
var scale = window.devicePixelRatio || 1;
var width = window.innerWidth;
var height = window.innerHeight;
canvas.width = width * scale;
canvas.height = height * scale;
canvas.style.width = width + "px";
canvas.style.height = height + "px";
}
animationCallbacks.push(adjustCanvasDimensions);
adjustCanvasDimensions();
setStatusMode = function setStatusMode(mode) {
if (statusMode === mode || !initializing)
return;
[statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
elem.style.display = 'none';
});
animationCallbacks = animationCallbacks.filter(function(value) {
return (value != animateStatusIndeterminate);
});
switch (mode) {
case 'progress':
statusProgress.style.display = 'block';
break;
case 'indeterminate':
statusIndeterminate.style.display = 'block';
animationCallbacks.push(animateStatusIndeterminate);
break;
case 'notice':
statusNotice.style.display = 'block';
break;
case 'hidden':
break;
default:
throw new Error('Invalid status mode');
}
statusMode = mode;
}
function animateStatusIndeterminate(ms) {
var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
if (statusIndeterminate.children[i].style.borderTopColor == '') {
Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
child.style.borderTopColor = '';
});
statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
}
}
setStatusNotice = function setStatusNotice(text) {
while (statusNotice.lastChild) {
statusNotice.removeChild(statusNotice.lastChild);
}
var lines = text.split('\n');
lines.forEach((line) => {
statusNotice.appendChild(document.createTextNode(line));
statusNotice.appendChild(document.createElement('br'));
});
};
engine.setProgressFunc((current, total) => {
if (total > 0) {
statusProgressInner.style.width = current/total * 100 + '%';
setStatusMode('progress');
if (current === total) {
// wait for progress bar animation
setTimeout(() => {
setStatusMode('indeterminate');
}, 500);
}
} else {
setStatusMode('indeterminate');
}
});
function displayFailureNotice(err) {
var msg = err.message || err;
console.error(msg);
setStatusNotice(msg);
setStatusMode('notice');
initializing = false;
};
if (!Engine.isWebGLAvailable()) {
displayFailureNotice('WebGL not available');
} else {
setStatusMode('indeterminate');
engine.setCanvas(canvas);
engine.startGame(EXECUTABLE_NAME, MAIN_PACK).then(() => {
setStatusMode('hidden');
initializing = false;
}, displayFailureNotice);
}
})();
//]]></script>
</body>
</html>

458
Builds/HTML/index.js

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34
Builds/HTML/index.png.import

@ -1,34 +0,0 @@
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importer="texture"
type="StreamTexture"
path="res://.import/index.png-55c5256c37651f623f8ade54413c7b1c.stex"
metadata={
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}
[deps]
source_file="res://Builds/HTML/index.png"
dest_files=[ "res://.import/index.png-55c5256c37651f623f8ade54413c7b1c.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
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flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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46
export_presets.cfg

@ -7,7 +7,7 @@ custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="./spacescape.dmg.zip"
export_path="Builds/macOS/spacescape-macos.dmg"
patch_list=PoolStringArray( )
script_export_mode=1
script_encryption_key=""
@ -27,6 +27,12 @@ application/copyright=""
display/high_res=false
privacy/camera_usage_description=""
privacy/microphone_usage_description=""
codesign/enable=false
codesign/identity=""
codesign/timestamp=true
codesign/hardened_runtime=true
codesign/entitlements=""
codesign/custom_options=PoolStringArray( )
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false
@ -40,7 +46,7 @@ custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="./spacescape.exe"
export_path="Builds/Windows 10/spacescape.exe"
patch_list=PoolStringArray( )
script_export_mode=1
script_encryption_key=""
@ -53,7 +59,7 @@ texture_format/etc=false
texture_format/etc2=false
texture_format/no_bptc_fallbacks=true
binary_format/64_bits=true
binary_format/embed_pck=false
binary_format/embed_pck=true
custom_template/release=""
custom_template/debug=""
codesign/enable=false
@ -62,13 +68,13 @@ codesign/password=""
codesign/timestamp=true
codesign/timestamp_server_url=""
codesign/digest_algorithm=1
codesign/description=""
codesign/description="Simple 2D Endless Game"
codesign/custom_options=PoolStringArray( )
application/icon=""
application/icon="res://Images and Anims/Other/icon.png"
application/file_version=""
application/product_version=""
application/company_name=""
application/product_name=""
application/company_name="AD Awesome Games"
application/product_name="SpacEscape2D"
application/file_description=""
application/copyright=""
application/trademarks=""
@ -95,3 +101,29 @@ html/custom_html_shell=""
html/head_include=""
custom_template/release=""
custom_template/debug=""
[preset.3]
name="Linux/X11"
platform="Linux/X11"
runnable=true
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="Builds/Linux/spacescape.x86_64"
patch_list=PoolStringArray( )
script_export_mode=1
script_encryption_key=""
[preset.3.options]
texture_format/bptc=false
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false
texture_format/no_bptc_fallbacks=true
binary_format/64_bits=true
binary_format/embed_pck=true
custom_template/release=""
custom_template/debug=""

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