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Attempt to allow asteroids to spawn to the sides as well as on top of

the viewport
master
Abheek Dhawan 3 years ago
parent
commit
31f83a5222
  1. 8
      Scripts/Game.gd

8
Scripts/Game.gd

@ -42,8 +42,14 @@ func _process(delta):
if has_node("Rocket"): if has_node("Rocket"):
var asteroid = asteroidObj.instance() var asteroid = asteroidObj.instance()
add_child(asteroid) add_child(asteroid)
asteroid.position.x = rand_range($Rocket.position.x - get_viewport_rect().size.x/2, $Rocket.position.x + get_viewport_rect().size.x/2) spawnx = rand_range($Rocket.position.x - get_viewport_rect().size.x, $Rocket.position.x + get_viewport_rect().size.x)
asteroid.position.x = spawnx
if (spawnx < $Rocket.position.x - get_viewport_rect().size.x/2 or spawnx > $Rocket.position.x + get_viewport_rect().size.x/2):
asteroid.position.y = rand_range($Rocket.position.y + get_viewport_rect().size.y/2, $Rocket.position.y - 2 * get_viewport_rect().size.y)
else:
asteroid.position.y = rand_range($Rocket.position.y - get_viewport_rect().size.y, $Rocket.position.y - 2 * get_viewport_rect().size.y) asteroid.position.y = rand_range($Rocket.position.y - get_viewport_rect().size.y, $Rocket.position.y - 2 * get_viewport_rect().size.y)
#asteroid.position.x = rand_range($Rocket.position.x - get_viewport_rect().size.x/2, $Rocket.position.x + get_viewport_rect().size.x/2)
#asteroid.position.y = rand_range($Rocket.position.y - get_viewport_rect().size.y, $Rocket.position.y - 2 * get_viewport_rect().size.y)
asteroid.rotation = rand_range(0, 6.28) asteroid.rotation = rand_range(0, 6.28)
if asteroidSpawnRepeat == 5: if asteroidSpawnRepeat == 5:
asteroidSpawnRepeat = 0 asteroidSpawnRepeat = 0

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