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@ -9,6 +9,8 @@ var asteroidSpawnRepeat = 0 |
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var hiscore = 0 |
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var numOfCoins = 0 |
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var lastscore = 0 |
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var pause_button = preload("res://Images and Anims/In Game/pausebutton.png") |
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var play_button = preload("res://Images and Anims/In Game/playbutton.png") |
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onready var rocketNode = get_node("Rocket") |
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func load_game(): |
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@ -23,6 +25,7 @@ func load_game(): |
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func _ready(): |
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load_game() |
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$CanvasLayer/PauseButton.texture_normal = play_button |
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$CanvasLayer/PauseButton.connect("pressed", self, "_pause_game") |
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func _process(delta): |
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@ -61,6 +64,10 @@ func save(): |
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func _pause_game(): |
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print(get_tree().paused) |
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get_tree().paused = !get_tree().paused |
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if (!get_tree().paused): |
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$CanvasLayer/PauseButton.texture_normal = play_button |
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else: |
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$CanvasLayer/PauseButton.texture_normal = pause_button |
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func save_data(): |
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var save_game = File.new() |
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