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extends KinematicBody2D
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var angle = 0
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var difficulty
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var deltaDifficulty = 0
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var explosionObj = load("res://Objects/Explosion.tscn")
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var collided = false
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onready var gameNode = get_node("/root/Game")
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func _process(delta):
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difficulty = 600 + deltaDifficulty
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difficulty += 0.0005
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var score = -position.y/10
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var collision = move_and_collide(Vector2(difficulty * sin(angle) * delta, -difficulty * cos(angle) * delta))
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if collision:
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var lastscore = score
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if score > gameNode.hiscore:
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gameNode.hiscore = score
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score = 0
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collided = true
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hide()
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var explosion = explosionObj.instance()
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get_parent().add_child(explosion)
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explosion.position = position
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get_node("Collider").queue_free()
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yield(get_tree().create_timer(1.5), "timeout")
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queue_free()
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get_tree().change_scene("res://Game Scenes/MainMenu.tscn")
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if Input.is_mouse_button_pressed(BUTTON_LEFT):
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if (get_viewport().get_mouse_position().x <= get_viewport_rect().size.x/2):
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if angle > -1.5:
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rotate(-0.05)
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angle -= 0.05
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elif (get_viewport().get_mouse_position().x > get_viewport_rect().size.x/2):
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if angle < 1.5:
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rotate(0.05)
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angle += 0.05
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else:
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rotate(-angle/25)
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angle -= angle/25
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