Simple 2D game based on avoiding asteroids while controlling a rocket
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extends KinematicBody2D
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var angle = 0
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var difficulty
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var deltaDifficulty = 0
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var explosionObj = load("res://Objects/Explosion.tscn")
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func _process(delta):
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difficulty = 600 + deltaDifficulty
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difficulty += 0.0005
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var collision = move_and_collide(Vector2(difficulty * sin(angle) * delta, -difficulty * cos(angle) * delta))
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if collision:
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hide()
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#scale = Vector2(0.01, 0.01)
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var explosion = explosionObj.instance()
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#add_child(explosion)
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get_parent().add_child(explosion)
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explosion.position = position
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get_node("Collider").queue_free()
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yield(get_tree().create_timer(1.5), "timeout")
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queue_free()
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get_tree().reload_current_scene()
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if (InputEventScreenTouch.position <= get_viewport_rect().size.x/2):
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if angle > -1.5:
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rotate(-0.05)
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angle -= 0.05
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elif (InputEventScreenTouch.position > get_viewport_rect().size.x/2):
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if angle < 1.5:
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rotate(0.05)
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angle += 0.05
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else:
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rotate(-angle/25)
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angle -= angle/25
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