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520 lines
14 KiB
520 lines
14 KiB
[gd_scene load_steps=125 format=2]
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[ext_resource path="res://Images and Anims/In Game/rocket_flame.png" type="Texture" id=1]
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[ext_resource path="res://Images and Anims/In Game/rocket.png" type="Texture" id=2]
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[sub_resource type="CapsuleShape2D" id=1]
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radius = 7.77506
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height = 23.6561
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[sub_resource type="AtlasTexture" id=2]
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region = Rect2( 136, 0, 68, 9 )
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region = Rect2( 204, 0, 68, 9 )
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region = Rect2( 272, 0, 68, 9 )
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region = Rect2( 340, 0, 68, 9 )
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region = Rect2( 408, 0, 68, 9 )
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region = Rect2( 476, 0, 68, 9 )
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region = Rect2( 544, 0, 68, 9 )
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region = Rect2( 612, 0, 68, 9 )
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region = Rect2( 0, 9, 68, 9 )
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region = Rect2( 68, 9, 68, 9 )
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region = Rect2( 136, 9, 68, 9 )
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region = Rect2( 204, 9, 68, 9 )
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region = Rect2( 272, 9, 68, 9 )
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region = Rect2( 340, 9, 68, 9 )
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region = Rect2( 408, 9, 68, 9 )
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region = Rect2( 476, 9, 68, 9 )
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region = Rect2( 544, 9, 68, 9 )
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region = Rect2( 612, 9, 68, 9 )
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region = Rect2( 136, 18, 68, 9 )
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region = Rect2( 204, 18, 68, 9 )
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region = Rect2( 272, 18, 68, 9 )
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region = Rect2( 340, 18, 68, 9 )
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region = Rect2( 408, 18, 68, 9 )
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region = Rect2( 476, 18, 68, 9 )
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region = Rect2( 544, 18, 68, 9 )
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region = Rect2( 612, 18, 68, 9 )
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region = Rect2( 0, 27, 68, 9 )
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region = Rect2( 68, 27, 68, 9 )
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region = Rect2( 136, 27, 68, 9 )
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region = Rect2( 204, 27, 68, 9 )
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region = Rect2( 272, 27, 68, 9 )
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region = Rect2( 340, 27, 68, 9 )
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region = Rect2( 408, 27, 68, 9 )
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region = Rect2( 476, 27, 68, 9 )
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region = Rect2( 544, 27, 68, 9 )
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region = Rect2( 612, 27, 68, 9 )
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region = Rect2( 272, 36, 68, 9 )
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region = Rect2( 408, 36, 68, 9 )
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region = Rect2( 476, 36, 68, 9 )
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region = Rect2( 544, 36, 68, 9 )
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region = Rect2( 612, 36, 68, 9 )
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region = Rect2( 0, 45, 68, 9 )
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region = Rect2( 68, 45, 68, 9 )
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region = Rect2( 272, 45, 68, 9 )
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region = Rect2( 340, 45, 68, 9 )
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region = Rect2( 408, 45, 68, 9 )
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region = Rect2( 476, 45, 68, 9 )
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region = Rect2( 544, 45, 68, 9 )
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region = Rect2( 612, 45, 68, 9 )
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flags = 4
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atlas = ExtResource( 1 )
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flags = 4
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atlas = ExtResource( 1 )
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atlas = ExtResource( 1 )
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atlas = ExtResource( 1 )
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atlas = ExtResource( 1 )
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"frames": [ SubResource( 63 ), SubResource( 64 ), SubResource( 65 ), SubResource( 66 ), SubResource( 67 ), SubResource( 68 ), SubResource( 69 ), SubResource( 70 ), SubResource( 71 ), SubResource( 72 ), SubResource( 73 ), SubResource( 74 ), SubResource( 75 ), SubResource( 76 ), SubResource( 77 ), SubResource( 78 ), SubResource( 79 ), SubResource( 80 ), SubResource( 81 ), SubResource( 82 ), SubResource( 83 ), SubResource( 84 ), SubResource( 85 ), SubResource( 86 ), SubResource( 87 ), SubResource( 88 ), SubResource( 89 ), SubResource( 90 ), SubResource( 91 ), SubResource( 92 ), SubResource( 93 ), SubResource( 94 ), SubResource( 95 ), SubResource( 96 ), SubResource( 97 ), SubResource( 98 ), SubResource( 99 ), SubResource( 100 ), SubResource( 101 ), SubResource( 102 ), SubResource( 103 ), SubResource( 104 ), SubResource( 105 ), SubResource( 106 ), SubResource( 107 ), SubResource( 108 ), SubResource( 109 ), SubResource( 110 ), SubResource( 111 ), SubResource( 112 ), SubResource( 113 ), SubResource( 114 ), SubResource( 115 ), SubResource( 116 ), SubResource( 117 ), SubResource( 118 ), SubResource( 119 ), SubResource( 120 ), SubResource( 121 ), SubResource( 122 ) ],
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"loop": true,
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"name": "New Anim",
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"speed": 45.0
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} ]
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[node name="Rocket" type="KinematicBody2D"]
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[node name="Collider" type="CollisionShape2D" parent="."]
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position = Vector2( 0, -13.901 )
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shape = SubResource( 1 )
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[node name="Body" type="Sprite" parent="."]
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position = Vector2( 9.53674e-07, -9.2112 )
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scale = Vector2( 0.263104, 0.474027 )
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texture = ExtResource( 2 )
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[node name="Flame" type="AnimatedSprite" parent="."]
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position = Vector2( 0, 40 )
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rotation = 1.5708
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frames = SubResource( 62 )
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animation = "New Anim"
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frame = 2
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playing = true
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|