Simple 2D game based on avoiding asteroids while controlling a rocket
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1.4 KiB

[gd_scene load_steps=4 format=2]
[ext_resource path="res://Scripts/Text Container.gd" type="Script" id=1]
[ext_resource path="res://Objects/Rocket.tscn" type="PackedScene" id=2]
[ext_resource path="res://Images and Anims/In Game/background.png" type="Texture" id=3]
[node name="MarginContainer" type="MarginContainer"]
anchor_right = 1.0
anchor_bottom = 1.0
custom_constants/margin_right = 120
custom_constants/margin_top = 80
custom_constants/margin_left = 120
custom_constants/margin_bottom = 80
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Rocket" parent="." instance=ExtResource( 2 )]
position = Vector2( 416, 760 )
scale = Vector2( 15, 15 )
[node name="Text Container" type="Node2D" parent="."]
position = Vector2( 414, 896 )
script = ExtResource( 1 )
[node name="AsteroidDodge" type="Label" parent="Text Container"]
margin_left = -321.63
margin_top = -826.827
margin_right = -257.63
margin_bottom = -778.827
rect_scale = Vector2( 10, 10 )
text = "ASTEROID
DODGE
"
align = 1
valign = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Tap" type="Label" parent="Text Container"]
margin_left = -264.901
margin_top = 682.457
margin_right = -191.901
margin_bottom = 696.457
rect_scale = Vector2( 7, 7 )
text = "Tap to play!"
align = 1
valign = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 344.221, 738.579 )
scale = Vector2( 4.19527, 4.19527 )
z_index = -1
texture = ExtResource( 3 )