[gd_scene load_steps=14 format=2] [ext_resource path="res://Objects/Rocket.tscn" type="PackedScene" id=1] [ext_resource path="res://Scripts/Rocket.gd" type="Script" id=2] [ext_resource path="res://Images and Anims/In Game/background.png" type="Texture" id=3] [ext_resource path="res://Scripts/Game.gd" type="Script" id=4] [ext_resource path="res://Scripts/Score.gd" type="Script" id=5] [ext_resource path="res://Scripts/CoinLabel.gd" type="Script" id=6] [ext_resource path="res://Images and Anims/In Game/coin.png" type="Texture" id=7] [sub_resource type="AtlasTexture" id=1] flags = 4 atlas = ExtResource( 7 ) region = Rect2( 0, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=2] flags = 4 atlas = ExtResource( 7 ) region = Rect2( 16, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=3] flags = 4 atlas = ExtResource( 7 ) region = Rect2( 32, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=4] flags = 4 atlas = ExtResource( 7 ) region = Rect2( 48, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=5] flags = 4 atlas = ExtResource( 7 ) region = Rect2( 64, 0, 16, 16 ) [sub_resource type="SpriteFrames" id=6] animations = [ { "frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ) ], "loop": true, "name": "default", "speed": 10.0 } ] [node name="Game" type="Node2D"] script = ExtResource( 4 ) [node name="Rocket" parent="." instance=ExtResource( 1 )] position = Vector2( 512, 300 ) scale = Vector2( 2, 2 ) script = ExtResource( 2 ) [node name="Coins" type="Label" parent="Rocket"] margin_left = -3.92264 margin_top = -41.2194 margin_right = 49.0774 margin_bottom = -27.2194 valign = 1 script = ExtResource( 6 ) __meta__ = { "_edit_use_anchors_": false } [node name="Camera2D" type="Camera2D" parent="Rocket"] offset = Vector2( 0, -220 ) current = true smoothing_enabled = true [node name="Score" type="Label" parent="Rocket"] margin_left = 13.0 margin_top = 9.0 margin_right = 44.0 margin_bottom = 27.0 script = ExtResource( 5 ) __meta__ = { "_edit_use_anchors_": false } [node name="CoinAnim" type="AnimatedSprite" parent="Rocket"] position = Vector2( -8.0022, -34.2137 ) scale = Vector2( 0.401688, 0.401688 ) frames = SubResource( 6 ) frame = 1 playing = true [node name="ParallaxBackground" type="ParallaxBackground" parent="."] [node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"] motion_scale = Vector2( 0.01, 0.01 ) [node name="Background" type="Sprite" parent="ParallaxBackground/ParallaxLayer"] position = Vector2( 89.4544, -100.794 ) scale = Vector2( 5, 5 ) texture = ExtResource( 3 )