extends Node2D var lastscore = 0 var hiscore = 0 func load_game(): var save_game = File.new() if not save_game.file_exists("user://savegame.save"): return save_game.open("user://savegame.save", File.READ) while save_game.get_position() < save_game.get_len(): var data = parse_json(save_game.get_line()) # lastscore = data["lastscore"] hiscore = data["hiscore"] func _ready(): load_game() var ScoreLabel = Label.new() add_child(ScoreLabel) ScoreLabel.set_owner(get_tree().get_edited_scene_root()) var HiScoreLabel = Label.new() add_child(HiScoreLabel) HiScoreLabel.set_owner(get_tree().get_edited_scene_root()) ScoreLabel.text = str(lastscore) HiScoreLabel.text = str(hiscore) print(ScoreLabel.text) print (HiScoreLabel.text) print(HiScoreLabel.rect_position)