Abheek Dhawan
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0ad371163d
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Add main menu
Added a main menu which is where the game starts and goes too once the
rocket hits an asteroid. Very basic for now.
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4 years ago |
Abheek Dhawan
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be38b244b7
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Improve visuals
Improved the look of the label that shows the number of coins
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4 years ago |
Abheek Dhawan
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d47f4bfb5d
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Add save functionality
Now the game creates a save file which stores the amount of coins collected. Still working on storing hi-score
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4 years ago |
Abheek Dhawan
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f397a52749
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Introduce save feature
Added a save feature (still a huge work in progress!)
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4 years ago |
Abheek Dhawan
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20456be75b
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Add coins
Added coins so that users have a reason to move around more
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4 years ago |
Abheek Dhawan
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5299f375e1
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Add coins
Added coins so that the player has more reason to move around the screen
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4 years ago |
Abheek Dhawan
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dfe7ed8ad6
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First working mobile prototype
There's still a little lag, but it's going good.
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4 years ago |
Abheek Dhawan
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e9c039d015
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First mobile test
This is the first test. We'll test it out, see how it goes, and modify things along the way.
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4 years ago |
Abheek Dhawan
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250ea3c067
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Added score next to rocket
There was no way to track how far the rocket had gone so an arbitrary fraction of the height was added. Still no saving yet though.
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4 years ago |
Abheek Dhawan
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5860db4d4c
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Increase asteroid destroy time delay
On larger screens, asteroids were being destroyed before they reached the rocket
. Still need to find way to destroy asteroids based on position.
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4 years ago |
Abheek Dhawan
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87eebda018
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Add background
Added a background with a parallax effect and modified existing objects
to contrast with the background
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4 years ago |
Abheek Dhawan
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9a5672fb00
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Add cap for asteroid spawn delay
Added a minimum amount of time between spawning asteroids. Don't know
how well it'll hold up in plays, but it seems like it should be a good
number.
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4 years ago |
Abheek Dhawan
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36d81f98ea
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Add files
First commit! Added all of the game files for the first, simple, endless
version of the game. No kind of start or pause menu yet.
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4 years ago |