Simple 2D game based on avoiding asteroids while controlling a rocket
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extends KinematicBody2D
var angle = 0
var difficulty
var deltaDifficulty = 0
var explosionObj = load("res://Objects/Explosion.tscn")
func _process(delta):
difficulty = 600 + deltaDifficulty
difficulty += 0.0005
var collision = move_and_collide(Vector2(difficulty * sin(angle) * delta, -difficulty * cos(angle) * delta))
if collision:
hide()
#scale = Vector2(0.01, 0.01)
var explosion = explosionObj.instance()
#add_child(explosion)
get_parent().add_child(explosion)
explosion.position = position
get_node("Collider").queue_free()
yield(get_tree().create_timer(1.5), "timeout")
queue_free()
get_tree().reload_current_scene()
if (Input.is_action_pressed("turn_left")):
if angle > -1.5:
rotate(-0.05)
angle -= 0.05
elif (Input.is_action_pressed("turn_right")):
if angle < 1.5:
rotate(0.05)
angle += 0.05
else:
rotate(-angle/25)
angle -= angle/25