Simple 2D game based on avoiding asteroids while controlling a rocket
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55 lines
1.3 KiB

[gd_scene load_steps=10 format=2]
[ext_resource path="res://Images and Anims/In Game/coin.png" type="Texture" id=1]
[ext_resource path="res://Scripts/Coin.gd" type="Script" id=2]
[sub_resource type="CircleShape2D" id=1]
radius = 22.2384
[sub_resource type="AtlasTexture" id=2]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 0, 0, 16, 16 )
[sub_resource type="AtlasTexture" id=3]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 16, 0, 16, 16 )
[sub_resource type="AtlasTexture" id=4]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 32, 0, 16, 16 )
[sub_resource type="AtlasTexture" id=5]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 48, 0, 16, 16 )
[sub_resource type="AtlasTexture" id=6]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 64, 0, 16, 16 )
[sub_resource type="SpriteFrames" id=7]
animations = [ {
"frames": [ SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ) ],
"loop": true,
"name": "Spin",
"speed": 10.0
} ]
[node name="Coin" type="Area2D"]
script = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
scale = Vector2( 2, 2 )
frames = SubResource( 7 )
animation = "Spin"
frame = 4
playing = true
[connection signal="body_entered" from="." to="." method="_on_Coin_body_entered"]