Simple 2D game based on avoiding asteroids while controlling a rocket
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extends Node2D
var time = 0
var asteroidObj = load("res://Objects/Asteroid.tscn")
var spawnTime
var deltaSpawnTime = 1
func _process(delta):
spawnTime = 500/get_viewport_rect().size.x * deltaSpawnTime
print(spawnTime)
print(get_viewport_rect().size.x)
time += delta
if time > spawnTime:
time = 0
if spawnTime > 300/get_viewport_rect().size.x:
deltaSpawnTime *= 0.995
if has_node("Rocket"):
var asteroid = asteroidObj.instance()
add_child(asteroid)
asteroid.position.x = rand_range($Rocket.position.x - get_viewport_rect().size.x/2, $Rocket.position.x + get_viewport_rect().size.x/2)
asteroid.position.y = rand_range($Rocket.position.y - get_viewport_rect().size.y, $Rocket.position.y - 2 * get_viewport_rect().size.y)
asteroid.rotation = rand_range(0, 6.28)